If we don’t need 3D, we can still profit from the double brightness of our two projector system, Depending on the type of the projectors, we can receive an enjoyable image even in daylight, since the brightness of our two projectors is combined. This may be rather useful, e.g. in schools, lecture halls where complete darkening isn’t possible during daytime, so just one projector couldn’t provide a sufficiently visible image. Of course, this method of application requires an even more precise synchronization related to the location of the two projected pictures than what is necessary for 3D. Since the more inaccurately we project the images onto each other, the less sharp the picture will become.
A special capability of certain video processors (e.g. G-501) is that they can cut the picture on any one of its sides with pixel precision. One of the primary areas of use for this is the projection of a video-wall, meaning when by using several projectors we intend to project a much larger, or e.g. an extra wide image. From a computer we can send a video signal of practically arbitrary resolution to the processor, moreover, those can also be chain linked, and we can also cut out a portion of a movie, a photo by enlarging, thereby extraordinarily large images can be projected as well. If several projectors display a single large image, it’s indispensable to be able to adjust the surfaces, illuminated by the individual projectors, next to each other, with pixel accuracy. For this a video processor capable of distorting picture geometry, and cutting the images with pixel precision can be useful.
Besides movies we shouldn’t forget that a rather large number of computer and new generation console games (PlayStation 3/4, XBOX 360/One) can now be enjoyed in 3D as well. It may be even better entertainment to roam around in a virtual world completely freely, not according to the camera movements designed by the director. On top of that, not in a mock-up like size displayable by a monitor or a TV, rather – thanks to the projector – possibly in a 1:1 size ratio. The passive 3D system introduced on our website is not only perfectly compatible with the 3D HDMI output of game consoles, it also supports the formats popular on computers (e.g. NVIDIA 3D Vision).